ClutchLabs AI
Building robot intelligence that learns from human demonstrations to carry out tasks in the physical world.

How Ashwith started ClutchLabs AI.
I took a coaching session for an fps game, its when it hit me that these coaches basically do a subjective level of pattern detection on the player gameplay. Since then as a toy project I developed algorithms to extract as many objective signals that could be measured as possible, and slowly vision developed into a broader vision of building an FPS engine, which like an app to a mobile, if we could integrate that FPS engine (like a software app) integrate into a humanoid could replace human loss risk in rescue ops or in defense. And then this unraveled into a higher level idea of an action appstore for robotics software. like you buy a humanoid for general daily chores, but youre bored now, you just download the paddle skill and install it in the robot and he is ready to play paddle with you.